A procedural tool to create cliff faces or rock columns along a spline or singular point. I designed the tool to have different output modes for the game design pipeline. I thought that maybe this way the artist could ensure they were getting the results they wanted along each step of the process. So for example - the tool can be switched into block out mode until the artist gets roughly the right shape and placement with the drawn spline without having to reprocess the whole node network and the heavier computations down the line. This was an extremely informative project and I learned an absolute ton about various fracturing methods, VOPs, compiled blocks, and of course VEX. Looking forward to seeing where I can take these ideas in future projects.